Post by Legendary Dionysus on Jun 4, 2012 1:39:30 GMT -5
Just a quick overview of some important events relevant to RP history, for those who are interested:
The first online chat system was called Talkomatic, created by Doug Brown and David R. Woolley in 1974 on the PLATO System at the University of Illinois. It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Talkomatic was very popular among PLATO users into the mid-1980s.
The first dedicated online chat service that was widely available to the public was the CompuServe CB Simulator in 1980, created by CompuServe executive Alexander "Sandy" Trevor in Columbus, Ohio.
IRC was created by Jarkko Oikarinen in August 1988 to replace a program called MUT (MultiUser Talk) on a BBS called OuluBox in Finland.
1969 - The first hosts of ARPANET, Internet's ancestor, are connected.
1982 - United States introduces E-COM, an electronic message service.
MIT - 1987
1989 - Tim Berners-Lee and Robert Cailliau built the prototype system which became the World Wide Web at CERN
Microsoft Messenger - 1990
1994 - Neil Papworth sends the first SMS (or text message).
AIM/ICQ - 1997
YIM - 1998
MSN - 1999
In February 1991 AOL for DOS was launched using a GeoWorks interface followed a year later by AOL for Windows. This coincided with growth in pay-based online services, like Prodigy, CompuServe, and GEnie. 1991 also saw the introduction of an original Dungeons & Dragons title called Neverwinter Nights from Stormfront Studios; it was the first Massively Multiplayer Online Role Playing Game (MMORPG) to depict the adventure with graphics instead of text.
The first chatroom-based textual roleplaying game, Black Bayou, was introduced by AOL in 1996.
In 1978, a student at England's University of Essex named Roy Trubshaw created a computer program that allowed people to join in a fantasy-based game from their home computers. The program was called MUD, or Multi-User Dungeon, in homage of the dice-based gaming system known as Dungeons and Dragons. Trubshaw's first MUD slowly spread outside his network of friends and acquaintances, inspiring others to create their own versions of the program. By 1994, there were more than 400 MUDs on the Internet, and their topics spread from gaming to general conversation to MUDs formed by groups and associations to discuss common interests. MUDs were relegated largely to those who were computer-savvy and served as the first online chat rooms.
In August 1988, Jarkko Oikarinen created Internet Relay Chat (IRC) while working for the University of Oulu in Finland. The original design was meant to support bulletin board functions that allowed people to discuss software, news and other issues online. The original IRC chat room platform featured only one server and one network. Users enjoyed the social aspects of IRC chat and utilized it for the sharing of information. During the Soviet coup attempt in 1991, much of the world anxiously sought information from the USSR, where media were forbidden to report. IRC chat reports became the sole news source leaving the country, spreading the word about IRC. Since that time, IRC has grown to several thousand networks. People can register online with an IRC username that allows them to visit a host of chat rooms on a variety of subjects.
In 1991, computer engineers from Sun began work on a programming language for the Internet. The team, led by James Gosling, produced its first finished language called "Oak" one year later. By 1995, the version of language was renamed as Java and was able to allow for dynamic graphics and applications to be performed on the Internet. A host of websites launched Java in that year, and with its many uses, the first Java chat rooms were created. Java chat was unique in that it could be embedded into a website page, allowing people to participate in chat rooms from their Internet browser. Java technology continued to grow until it reached usage on more than 550 million computers in 2003. Java chat is available on hundreds of thousands of websites and is used for a range of purposes from recreational and personal use to customer service chat rooms on business websites.
As Java chat rooms were growing in popularity, chat rooms available through instant messaging services began to be developed as well. In 1995, AOL employees were given the usage of a buddy list to communicate to other employees on their Intranet. AOL Instant Messenger (AIM) was released to AOL subscribers in 1997 as a way to communicate with other AOL users. The 2.0 version released in 2001 allowed non-AOL subscribers to use the messenger and also included the use of private chat rooms that users could invite one another to participate in. Yahoo! launched its own instant messenger in 1998, and from its inception, Yahoo! Messenger users could access chat rooms on a variety of topics for Yahoo! users as well as private chat rooms. While Yahoo! Messenger still provides access to Yahoo! group chat rooms, the ability to create private chat rooms was removed in 2007.
In free form P4P Role play gaming combat you are not allowed to call your hits and must give your opponent the opportunity to respond to your post in a "they post–you post" situation thus the Post for Post.
Free Form P4P Role Play Gaming rooms/forums are more interested in the development of your characters and the interactions you have with other characters then it is in many other on line RPGing forms. Some people have taken years to develop a character and not unlike actors upon a stage there is a certain rush when given the ability to think upon your own and use your imagination to get out of adverses situations. Good Free Form P4P players will always leave an out for their opponent and many long time Free Form P4P Role Players have likened this form of gaming to playing a game of chess with the mind.
Play-by-post role-playing games or PBP RPGs refer to another type of text-based gaming. Rather than following gameplay in real-time, such as in MUDs, players post messages on such media as bulletin boards, online forums, Chatrooms (such as like AOL and Yahoo chat) and mailing lists to which their fellow players will post role-played responses without a real limit or timeframe. Of late such blogging tools and sites as LiveJournal have been utilized for this purpose. This includes such games as play-by-email (or PBEM) RPGs. The origins of this style of role-playing are unknown, but it most likely originated in some form during the mid-to-late 1980s when BBS systems began gaining in popularity. Usually it is played through 'Script' and 'Story' format, both styles are interchangeable and work well but it depends on which the player prefers, or which the human administrator insists upon. Script format is a simple stating of what each character is saying, post by post, with little to no mention of said characters' actions, whereas Story format requires that the character's actions be mentioned, including the surroundings and a general description of what is going on.
The first online chat system was called Talkomatic, created by Doug Brown and David R. Woolley in 1974 on the PLATO System at the University of Illinois. It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Talkomatic was very popular among PLATO users into the mid-1980s.
The first dedicated online chat service that was widely available to the public was the CompuServe CB Simulator in 1980, created by CompuServe executive Alexander "Sandy" Trevor in Columbus, Ohio.
IRC was created by Jarkko Oikarinen in August 1988 to replace a program called MUT (MultiUser Talk) on a BBS called OuluBox in Finland.
1969 - The first hosts of ARPANET, Internet's ancestor, are connected.
1982 - United States introduces E-COM, an electronic message service.
MIT - 1987
1989 - Tim Berners-Lee and Robert Cailliau built the prototype system which became the World Wide Web at CERN
Microsoft Messenger - 1990
1994 - Neil Papworth sends the first SMS (or text message).
AIM/ICQ - 1997
YIM - 1998
MSN - 1999
In February 1991 AOL for DOS was launched using a GeoWorks interface followed a year later by AOL for Windows. This coincided with growth in pay-based online services, like Prodigy, CompuServe, and GEnie. 1991 also saw the introduction of an original Dungeons & Dragons title called Neverwinter Nights from Stormfront Studios; it was the first Massively Multiplayer Online Role Playing Game (MMORPG) to depict the adventure with graphics instead of text.
The first chatroom-based textual roleplaying game, Black Bayou, was introduced by AOL in 1996.
In 1978, a student at England's University of Essex named Roy Trubshaw created a computer program that allowed people to join in a fantasy-based game from their home computers. The program was called MUD, or Multi-User Dungeon, in homage of the dice-based gaming system known as Dungeons and Dragons. Trubshaw's first MUD slowly spread outside his network of friends and acquaintances, inspiring others to create their own versions of the program. By 1994, there were more than 400 MUDs on the Internet, and their topics spread from gaming to general conversation to MUDs formed by groups and associations to discuss common interests. MUDs were relegated largely to those who were computer-savvy and served as the first online chat rooms.
In August 1988, Jarkko Oikarinen created Internet Relay Chat (IRC) while working for the University of Oulu in Finland. The original design was meant to support bulletin board functions that allowed people to discuss software, news and other issues online. The original IRC chat room platform featured only one server and one network. Users enjoyed the social aspects of IRC chat and utilized it for the sharing of information. During the Soviet coup attempt in 1991, much of the world anxiously sought information from the USSR, where media were forbidden to report. IRC chat reports became the sole news source leaving the country, spreading the word about IRC. Since that time, IRC has grown to several thousand networks. People can register online with an IRC username that allows them to visit a host of chat rooms on a variety of subjects.
In 1991, computer engineers from Sun began work on a programming language for the Internet. The team, led by James Gosling, produced its first finished language called "Oak" one year later. By 1995, the version of language was renamed as Java and was able to allow for dynamic graphics and applications to be performed on the Internet. A host of websites launched Java in that year, and with its many uses, the first Java chat rooms were created. Java chat was unique in that it could be embedded into a website page, allowing people to participate in chat rooms from their Internet browser. Java technology continued to grow until it reached usage on more than 550 million computers in 2003. Java chat is available on hundreds of thousands of websites and is used for a range of purposes from recreational and personal use to customer service chat rooms on business websites.
As Java chat rooms were growing in popularity, chat rooms available through instant messaging services began to be developed as well. In 1995, AOL employees were given the usage of a buddy list to communicate to other employees on their Intranet. AOL Instant Messenger (AIM) was released to AOL subscribers in 1997 as a way to communicate with other AOL users. The 2.0 version released in 2001 allowed non-AOL subscribers to use the messenger and also included the use of private chat rooms that users could invite one another to participate in. Yahoo! launched its own instant messenger in 1998, and from its inception, Yahoo! Messenger users could access chat rooms on a variety of topics for Yahoo! users as well as private chat rooms. While Yahoo! Messenger still provides access to Yahoo! group chat rooms, the ability to create private chat rooms was removed in 2007.
In free form P4P Role play gaming combat you are not allowed to call your hits and must give your opponent the opportunity to respond to your post in a "they post–you post" situation thus the Post for Post.
Free Form P4P Role Play Gaming rooms/forums are more interested in the development of your characters and the interactions you have with other characters then it is in many other on line RPGing forms. Some people have taken years to develop a character and not unlike actors upon a stage there is a certain rush when given the ability to think upon your own and use your imagination to get out of adverses situations. Good Free Form P4P players will always leave an out for their opponent and many long time Free Form P4P Role Players have likened this form of gaming to playing a game of chess with the mind.
Play-by-post role-playing games or PBP RPGs refer to another type of text-based gaming. Rather than following gameplay in real-time, such as in MUDs, players post messages on such media as bulletin boards, online forums, Chatrooms (such as like AOL and Yahoo chat) and mailing lists to which their fellow players will post role-played responses without a real limit or timeframe. Of late such blogging tools and sites as LiveJournal have been utilized for this purpose. This includes such games as play-by-email (or PBEM) RPGs. The origins of this style of role-playing are unknown, but it most likely originated in some form during the mid-to-late 1980s when BBS systems began gaining in popularity. Usually it is played through 'Script' and 'Story' format, both styles are interchangeable and work well but it depends on which the player prefers, or which the human administrator insists upon. Script format is a simple stating of what each character is saying, post by post, with little to no mention of said characters' actions, whereas Story format requires that the character's actions be mentioned, including the surroundings and a general description of what is going on.