Deleted
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Post by Deleted on Jun 4, 2010 2:12:02 GMT -5
I know I have bitched and complained before. But I still have no idea why we still need to prep in range. If I have a gun, and reload the damn thing with a full new cartridge, I should be able to keep shooting.
I do believe in prepping weapons in range though. As I need to unsheath my sword of gun.
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Deleted
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Post by Deleted on Jun 4, 2010 2:12:23 GMT -5
So in all honesty, let us take prepping in range for magic/weapons.
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Bice
Champion
The Connoisseur of Speed-Fighting.
Posts: 312
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Post by Bice on Jan 6, 2012 0:32:12 GMT -5
I'll fuck your corpse the next time you attempt complaining about the prep system again. It's not going to change.
"As I need to unsheath my sword of gun." I didn't understand a single thing in that sentence. Lance, we can't have folk prancing around with guns in-range without them prepping, strictly if we're looking at this logically - you'd have to be a super fast character in comparison to your adversary to reload in their face without them slapping you upside the head. Guns and swords by themselves already set an awkward balance toward a straight hand-to-hand fighter.
Let's take an example, you normally engage people with attacks in speed-fighting which are on the critical scale for killing someone in one blow. You normally impale me with a sword in our fights, even if it's just the first hit. I should already be dead. I forgot where I was going with that.
ANYWAY - people can normally already dismiss the need for a prep during temporary circumstances, like evasive maneuvers. Or like a barrier which was composed just for a strict block, rather than assembling two preps in addition to making it in the first place.
Example: ; She jolts toward her combatant in a forward sprint, in the midst of this she'd ascend her katana's tip for her foe's mandibular area.
Defense: ; Wijnstokrassen weaves her right hand, with this the fore of her was barricaded by a light composed barrier - repelling her enemy's katana in its vain attempt.
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This is just a mediocre and low-powered technique used specifically for defense, not to be maintained with an opponent forced to apply more effort toward stripping it down.
Let's look at how the offense-line would be if we enabled magics/guns/swords/other weapons - without preps. There'd be a conflict with categorizing which damage is appropriate for the five point system. Taking this to a logical fight, this could be madly abused: something most of us are trying to trail from the holed mechanics that're already present within speed-fighting. Speed-fighting has been good by itself, just the players use it accordingly to serve their benefit alone; disregarding all others and the good sportsmanship they dearly try to uphold.
It got competitive, and in that the fun was lost for others. If we enabled no prepping for in-range magics and what-not, we'd introduce a whole new game. And with more holes to exploit.
I understand the idea you have, Lance, honestly I do. I'm all up for magic and stuff like that, but balance needs to remain in order. At least what little of it is left.
I have so much more to say in response to this suggestion, but that'd take way too long. I guess I've relayed the margin of my meaning.
Lance <3
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MGuush.
Contender
Ignore me, I'm irrelevant.
Posts: 101
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Post by MGuush. on Oct 14, 2012 13:46:47 GMT -5
Plus, without a prep, you could easily just whip out a gun, aim, and fire in your attempt. Which gives the player [given they are slower] no time to come back with an evasive maneuver. Which makes the fight unfair, benefitting the faster fighter and ruining the fun RP fighting is suppose to have.
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Bice
Champion
The Connoisseur of Speed-Fighting.
Posts: 312
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Post by Bice on Oct 14, 2012 17:10:36 GMT -5
I'm sorry, but I must disagree with this theory. Having no preps can actually benefit the slower fighter. I'd know, since I'm formerly from Myspace - and half my fights weren't won out of sheer speed. It was from being able to throw the most retarded magical-like attacks possible. Just because you're slower doesn't mean you can't use no-prep system to your advantage against someone who is, sure, faster. But possibly of lower comprehension how to play the game. The beginning of my career was spent with using no preps to do anything, except for when it came down to a kill attempt. After myspace fell and I wandered to Realchat, for weapons/magic/projectiles/barriers/dismembering/paralyzing, you needed to prep for those things. I was at a huge disadvantage to fighters faster than me, they could simply berserk and rush me down. It didn't help that I primarily focused on magical shit as it is, but that doesn't negate the fact that the prep system can hinder you. Think of it this way: me Violet *preps* - opponent *attacks* - Violet *attacks* - opponent *connects* - Violet *fail timing for connect*
That's normally what the scenario would be in a T2 fight with a slower projectile user vs a strict melee fighter. I'd have to stack a range or something, continually leave. Do a melee attack, with no intent to land and instead make a prep after that. Back when I was competing for titles, I knew I couldn't go toe to toe with somebody like Lance in an IR fight. I had to play like a crazy fucker. Attack, prep after that instead of connecting. Dodge, dodge, attack. Leave range instead of connecting, stack a prep. As you can tell in my career I've based my agenda on dominating the game later in a fight with so many preps, and I'd play defense a lot, but I was good at it, so it worked.
In Realchat, for T2 it was easier to base your career around melee and working off of that - which is why it also lead to the mass majority of fighters incorporating hardly any creativity. Besides, people were lazy and wanted to win fights no matter what, so they'd lead to repetitive stuff, things that they could type out quickly. I can't lie, I've played that game before, but I know with my other form of typing I was no where near as good at it when it came to facing someone like Ukyo or Prettz.
Prepping set some serious limitations to unearthly characters, there's no doubt about that. But they also helped balance out the game in some fashion. To sum this all up from the point I've been trying to convey (yet I ramble on as per usual )
No preps = Ten-times easier as a defender, if you know how to defend to begin with.
Preps = GL bro, you're fucked. Better become the next Rock Lee.
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Deleted
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Post by Deleted on Oct 16, 2012 2:21:06 GMT -5
Having no preps can actually benefit the slower fighter. I'd know, since I'm formerly from Myspace - and half my fights weren't won out of sheer speed. It was from being able to throw the most retarded magical-like attacks possible. Just because you're slower doesn't mean you can't use no-prep system to your advantage against someone who is, sure, faster. But possibly of lower comprehension how to play the game. Preps = GL bro, you're fucked. Better become the next Rock Lee. Taking more and rolling back the rules of T2, you open the gates to creativity, like Xat has. Naruto-Powers or/and Low-Tier powers is probably the most fun I have ever had there. The categories really make this game a competition based one and not an RP based one, unless back then they had the levels adjusted for each RP. Hell, they probably based their RP on what kinda level of speed fighting they had to do! Wanderers like me, Kael, and Shane Walker have seen a lot of these transitions go through chats. But Xat remained the closest to auto you could POSSIBLY imagine. T2, as it got older, it got more and more rigid. Ranges were introduced because assholes wanted progress, or wanted to sound fancy. So now, you cannot range-dodge anymore. Then preps were slowly introduced, pushing the offender even FURTHER into an advantage. Remember, when T2 became a point system, it was all over for people who were slow. Slower fighters couldn't do any of the tactics that worked before. The role players inside of T2 died too alongside the rigid form of it all. It slowly became a competition, as we see it today. TL;TR - Short Summery Below V No role playing style has fucking points. T2 is based on the offender, not the defender. The style is dead.
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