Post by Bice on Oct 7, 2014 1:08:49 GMT -5
The intent for a Roleplay oriented Chat-site is enabling freestyling and speed-fighting as the default functions. Turnbase often isn't encouraged, notably by the sheer fact most chat interfaces involve a character limit, making it more tedious for Tech-One users. With this, it's also advised to integrate a forum section in relation to the Chat-site itself; establishing a convenient location for Tech-One players to fight, and revise their writing. When creating a Chat-Site, it's imperative to provide a healthy provision to Turnbase&Speed -- this in of itself sustains the likelihood of a populace preservation for the site. Catering to the entirety of the public is achievable through a very generalized set-up, encompassing both Speed and Turnbase, despite it'll need to be divided in its conduct when those wish to partake in either. Strictly speaking, Speed-fighting and Freestyling is cozy in a Chatroom, whereas Turnbase thrives off of being able to pace yourself, calmly compose, and stay collective. There is also just a greater abundance of textual editing options amidst a Forum than a Chatroom itself has to offer.
Successful Chat-Sites for roleplay weren't even often designed with the intent to be a place for Roleplayers to begin with. This lead users to frenzy into the area, generalize terms of agreement on styles, rulings, rankings, and territorial take-over. Story wasn't predetermined, it was just a "go with the flow" type of deal. This created a lenient and inviting atmosphere for Roleplayers of all kind, regardless of your format preference (Speed, Turnbase, et cetera. ) Chatrooms deliver a real-feel effect to the people when it comes to Roleplay, normally because it's fast pace, and occurring promptly in response. Unlike a Forum, where you can anticipate a more drawn out and long awaited response (this happens when you're typing out twelve paragraphs, with writer's block, and a wpm of 32.) What a Forum does have to offer is a more zen-like zone where people can compose themselves and not undergo much pressure. You're less on the spot, needless to say.
It's well recommended to keep Turnbasers apart from Speed-fighters when both parties are attempting to engage in their preferred styles in the same area. Mostly because by the time the Para player has written out his first post, the Speed-fighter will of blitzed the Turnbaser's post off the screen: this generates an incompatibility issue. From showing of history, it is also likely that both parties will dispute the qualities of one another's style of Roleplay, whether it's Turnbase or Speed. Both have a side of pros and cons, one more noticeable than the other depending on your angle and comfort with how to Roleplay. These arguments will happen, and should be resolved in an OOC manner privately (this shouldn't be too concerning when this happens publically, it's typical.)
----------------------------------------
Administration in just about every Chat-Site has coincidentally been left distributed to the most two-bit country bumpkin asinine of individuals, that intervene Roleplays with personal feelings and let that get in the way of sessions. Whether or not it's Roleplay, it has become blatantly obvious most fights do tax on the user's mental discipline: pride, status, and all such characteristics do get involved. People like this shouldn't necessarily be shunned or exiled, it's an expectation when fighting. Some folk dedicate their days to the sheer thought of their character, their attacks, its very foundation. Some insert a massive amount of work toward their creations, and it's because they want to see their work become successful. Whether fashionably so, or effectively in function. Speed-Fighters and Turnbasers are personal when it comes to fighting, just as someone can get overworked with a hobby such as Ping-Pong. It's a hobby, an outlet, they find an escape in it, a way to exhibit frustration or fantasy. What's more personal than a dream or fascination? When an opposition convolutes its bodily make-up, some perceive it as their belief&work is being challenged. Typically, hostility will be employed in response to whatever is endangering that user's ideals and overall views.
The type of behavior when it's become personal that isn't warranted is threatening another human being's life, or becoming racially obscene; which in most Chat-Sites is horribly frequent now. It's anticipated to waltz randomly into a chat and get called a saucer-lipped Libyan, assuming you're black. Or a white individual to be addressed as some down syndrome honky. The insults are both endless and boundless, the existence of trolls and aggressors is quite real and probably never going to leave.
----------------------------------------
Turnbase will always have a place in Roleplay, that is without a doubt. The existential continuance of a particular format has always been in question, SPEED. Speed, Tech-Two, whichever your classification for it is -- has dwindled in staying alive. More or less, it's well beyond the state of an abhorring deterioration. It's known in few circles now, and only old generations preach of its former glories. Speed-Fighting was a formula contrived from the theory of comparatively pitching typists against one another to distinguish a superior, while in later years it appeared Roleplay imbued itself into the system of Speed. Fundamentally Speed-fighting was not an optimal choice to utilize for Roleplay's sake, since it was a competitive-based design. At first this wasn't realized, since Roleplay throughout its earlier years consisting of Speed-Fighting was brought about artistically and not mechanically. Coherent and comprehensive writing partook in Speed-fighting, and not the Doyalism seen today; it was constructive, and not ridden to the borderline technicalities to win a fight. As we know today, it eventually decomposed into a tool inspired to boost one another's ego, and yet again resorted to differentiate between superior typists. Ironically, we maximized on the utmost possible efficiency to win a fight, via Doyalism, which one could regard this as some evolved form of practice in speed. Yet, this evolution resulted in the near extinction of Speed-Fighting altogether.
Speed-Fighting has degenerated into a disposed trend, and lacks the power it once held. Speed-Fighting's reliance did partially derive from its leaders, and the unification of people supporting it. Speed-Fighting is very ugly in the sense it was ran by its overseeing Dictators. Aka, the exceedingly fast fighters. If you were in a position of undeniable power, whether articulate or exceptionally capable of dwarfing others in speed -- you had connections. An example would be MG, some may debate his leadership skills, or find him overall repugnant, but it isn't always a people person that amasses an assembly. He had speed, flare, an ego, and a brutish charm to the public, and kept his enemies rather close. The only people with much ability to overthrow MG potentially were befriended by him, pocketed, gaining a greater alliance. MG was more than likely just a figurehead, a faux president to issue order. The majority of his losses were never put on record, and were concealed. Personally, this is detestable, yet I can commend this as pure genius for maintaining his dictatorship. Speed-Fighting really did prosper into a sport of commitment, endurance, and a requirement of thick-skin.
-----------------------------------------
I mostly concocted this as a warning/guide to future attempts to create a Chat-Site for either Turnbase or Speed-Fighting. But, this was invoked by Shonengetsu in his inquiries. I've already made lend of my hand to this dying community and others for years. I've watched Chats fall, I've seen Chats rise. I've seen people come and go. But it's clear we're losing more and more, and this is most likely not irreversible. Mostly because nowadays reality has more to offer in stimulating someone's fantasies with how much gaming has evolved. Most former Speed-fighters I know only game now. There's literally a select few from Eden's Era remaining, namely me, Lance, Prettz, Cloud, and a couple others who linger on this site. The rest just dwell on Xat. As always, I'll distribute whatever I can to aid the cause of Roleplay, no matter the form it takes. I can't help but still stay insistent on the fact Speed-Fighting is dead, because it's purely evident.
This was Violet, Wendigo, Liliana, Xanthic, Bice, Mazarine, Erin. Thank you.
Successful Chat-Sites for roleplay weren't even often designed with the intent to be a place for Roleplayers to begin with. This lead users to frenzy into the area, generalize terms of agreement on styles, rulings, rankings, and territorial take-over. Story wasn't predetermined, it was just a "go with the flow" type of deal. This created a lenient and inviting atmosphere for Roleplayers of all kind, regardless of your format preference (Speed, Turnbase, et cetera. ) Chatrooms deliver a real-feel effect to the people when it comes to Roleplay, normally because it's fast pace, and occurring promptly in response. Unlike a Forum, where you can anticipate a more drawn out and long awaited response (this happens when you're typing out twelve paragraphs, with writer's block, and a wpm of 32.) What a Forum does have to offer is a more zen-like zone where people can compose themselves and not undergo much pressure. You're less on the spot, needless to say.
It's well recommended to keep Turnbasers apart from Speed-fighters when both parties are attempting to engage in their preferred styles in the same area. Mostly because by the time the Para player has written out his first post, the Speed-fighter will of blitzed the Turnbaser's post off the screen: this generates an incompatibility issue. From showing of history, it is also likely that both parties will dispute the qualities of one another's style of Roleplay, whether it's Turnbase or Speed. Both have a side of pros and cons, one more noticeable than the other depending on your angle and comfort with how to Roleplay. These arguments will happen, and should be resolved in an OOC manner privately (this shouldn't be too concerning when this happens publically, it's typical.)
----------------------------------------
Administration in just about every Chat-Site has coincidentally been left distributed to the most two-bit country bumpkin asinine of individuals, that intervene Roleplays with personal feelings and let that get in the way of sessions. Whether or not it's Roleplay, it has become blatantly obvious most fights do tax on the user's mental discipline: pride, status, and all such characteristics do get involved. People like this shouldn't necessarily be shunned or exiled, it's an expectation when fighting. Some folk dedicate their days to the sheer thought of their character, their attacks, its very foundation. Some insert a massive amount of work toward their creations, and it's because they want to see their work become successful. Whether fashionably so, or effectively in function. Speed-Fighters and Turnbasers are personal when it comes to fighting, just as someone can get overworked with a hobby such as Ping-Pong. It's a hobby, an outlet, they find an escape in it, a way to exhibit frustration or fantasy. What's more personal than a dream or fascination? When an opposition convolutes its bodily make-up, some perceive it as their belief&work is being challenged. Typically, hostility will be employed in response to whatever is endangering that user's ideals and overall views.
The type of behavior when it's become personal that isn't warranted is threatening another human being's life, or becoming racially obscene; which in most Chat-Sites is horribly frequent now. It's anticipated to waltz randomly into a chat and get called a saucer-lipped Libyan, assuming you're black. Or a white individual to be addressed as some down syndrome honky. The insults are both endless and boundless, the existence of trolls and aggressors is quite real and probably never going to leave.
----------------------------------------
Turnbase will always have a place in Roleplay, that is without a doubt. The existential continuance of a particular format has always been in question, SPEED. Speed, Tech-Two, whichever your classification for it is -- has dwindled in staying alive. More or less, it's well beyond the state of an abhorring deterioration. It's known in few circles now, and only old generations preach of its former glories. Speed-Fighting was a formula contrived from the theory of comparatively pitching typists against one another to distinguish a superior, while in later years it appeared Roleplay imbued itself into the system of Speed. Fundamentally Speed-fighting was not an optimal choice to utilize for Roleplay's sake, since it was a competitive-based design. At first this wasn't realized, since Roleplay throughout its earlier years consisting of Speed-Fighting was brought about artistically and not mechanically. Coherent and comprehensive writing partook in Speed-fighting, and not the Doyalism seen today; it was constructive, and not ridden to the borderline technicalities to win a fight. As we know today, it eventually decomposed into a tool inspired to boost one another's ego, and yet again resorted to differentiate between superior typists. Ironically, we maximized on the utmost possible efficiency to win a fight, via Doyalism, which one could regard this as some evolved form of practice in speed. Yet, this evolution resulted in the near extinction of Speed-Fighting altogether.
Speed-Fighting has degenerated into a disposed trend, and lacks the power it once held. Speed-Fighting's reliance did partially derive from its leaders, and the unification of people supporting it. Speed-Fighting is very ugly in the sense it was ran by its overseeing Dictators. Aka, the exceedingly fast fighters. If you were in a position of undeniable power, whether articulate or exceptionally capable of dwarfing others in speed -- you had connections. An example would be MG, some may debate his leadership skills, or find him overall repugnant, but it isn't always a people person that amasses an assembly. He had speed, flare, an ego, and a brutish charm to the public, and kept his enemies rather close. The only people with much ability to overthrow MG potentially were befriended by him, pocketed, gaining a greater alliance. MG was more than likely just a figurehead, a faux president to issue order. The majority of his losses were never put on record, and were concealed. Personally, this is detestable, yet I can commend this as pure genius for maintaining his dictatorship. Speed-Fighting really did prosper into a sport of commitment, endurance, and a requirement of thick-skin.
-----------------------------------------
I mostly concocted this as a warning/guide to future attempts to create a Chat-Site for either Turnbase or Speed-Fighting. But, this was invoked by Shonengetsu in his inquiries. I've already made lend of my hand to this dying community and others for years. I've watched Chats fall, I've seen Chats rise. I've seen people come and go. But it's clear we're losing more and more, and this is most likely not irreversible. Mostly because nowadays reality has more to offer in stimulating someone's fantasies with how much gaming has evolved. Most former Speed-fighters I know only game now. There's literally a select few from Eden's Era remaining, namely me, Lance, Prettz, Cloud, and a couple others who linger on this site. The rest just dwell on Xat. As always, I'll distribute whatever I can to aid the cause of Roleplay, no matter the form it takes. I can't help but still stay insistent on the fact Speed-Fighting is dead, because it's purely evident.
This was Violet, Wendigo, Liliana, Xanthic, Bice, Mazarine, Erin. Thank you.