Post by Ukyo on Oct 28, 2012 2:34:49 GMT -5
Now that I have had the pleasure of fighting quite a few Xat people. I'm here to explain to you the key differences between our styles. Before I do, I want to say that all the people I fought in Xat, I allowed you to choose the style (and I said Xat rules are fine). The only change I made was I fought them all royal. Everyone who I beat, I beat in a Xat style right? Wrong. It may look like I was using your styles, but in all actuality that's just how little our styles differ. Here's a list of little things that differ from your style to ours:
If I think of anymore differences I will add them in. I'm still not fully aware of all the rules in Xat, so there is possibly a lot that I missed. But these are the differences I've found so far.
I know this looks like a lot to take in, but it really isn't there aren't that many differences. In short, the main differences we have are really all measures that were taken when creating our styles to prevent certain ways to cheat during fights. I'm not saying anyone in Xat is a cheater, I don't even have a reason to I'm just trying to work together to find a way to bring us all together. I do want some Xat people to participate in the next tournament. If worst comes to worst, we will just have to have a referee judge for the Xat community who knows the rules. But hopefully we can make some sort of connection.
- Dodging/blocking: Key difference here is very simple it's the stating of body parts.
So laid out here it is;
Xat attacker: Swings his fist to the head area of Xat2
Xat defender: He ran toward his opponent and into a baseball slide.
That's valid in Xattech, because the fist is going to just pass over their body. Sure it's logical, but it's also open to cheating. It's invalid in T2 because there was no body part (that was used in the attack) stated in the dodge/block.
T2 attacker: Swings his fist to the head area of T2Defender
T2 Dodger: He baseball slides on the ground under the fist
T2 blocker: He shot his own hand up to move his fist
Now for a block, you do have to say "to stop it", "to move it", "to halt", or something to get the point across or else its also invalid. (Not a lot of people these days know this, but us old people will pick that shit apart) The reason is to help prevent pretyping. People turn attacks into blocks, i.e. pretyping but it isn't as easily done if they are allowed to just attack.
T2 Blocker: Sends his hand up to the fist of Bob
That's an attack in its own, therefore if that is allowed they could have already been typing that attack and just say they blocked. & That's why we have in effect.
The differences are slight yet effective. Most especially in lengthy styles. Haven't figured out why yet? It's a measure there to help prevent cheating, you can't very well have a copy and paste prepared for literally every body part in every style, and have it ready on the fly 24/7.
-------------------------------------------------------------------- - Connections: The differences in the connection area is vast, but again it comes down to body parts once more.
So here they are;
Xat Attacker: Sends his fist to the gut of Defender
Xat Attacker: He hit his knees as he is out of breath
In Xattech this is a perfectly valid attack and connection. It's a void in T2, because it's a breeding ground for allowing users to paste lines. To defend that this is how we go about our connections.
T2 Attacker: Sends his fist out to the gut of Defender
T2 Attacker: The fist impacts his gut and he fell to his knees
A T2 connection requires three things: The same body part of yours from your attack, the same body part of your opponent from the attack, and a word denoting a connection.
-------------------------------------------------------------------- - Countering: There is a pretty big difference here also but that's no surprise because it includes blocking/dodging. So that difference has already been explained. Now all a counter is a block mixed with an attack. Let's look over this
Xat Attacker: He brought his head out to the head of Defender
Xat Defender: He brought his hand to hit the head of Attacker
That would be considered (from what I gathered) a valid counter in Xattech and 1 point for the defender. Now this is very different than T2, let's look over a T2 counter
T2 Attacker: Shot his hand out to come to Bob's head
T2 Defender: Shot his hand up to stop Bob's hand, pulling his knee to his stomach
T2 Defender: The knee hits his stomach and he then gasps for air
So some key differences in countering is in T2 you must continue to state body parts while you dodge/block, and then mix in an attack afterward. It costs more words, whereas a regular post would be 7 words, a counter in T2 is 12 words for a mixture of a block & attack. The reason being for this is if it was the same it would be far too easy. Also in a T2 fight your dodge or block must come BEFORE your attack in your counter in the RP Line. This helps prevent turning an attack into a counter.
-------------------------------------------------------------------- - Weapons: In Xattech in a melee hand to hand fight, I could not if I wanted to -- hit you with a sword. This is different from T2 by a long shot. In a T2 match, there's no "blades" style, or "hand to hand", one fight has all your favorites packed into one. The only thing is, I can't start the fight out with a sword in my hand, it cost one prep to pull it out. Once I have it, I don't need to prep to use it anymore. Preps apply for magic as well, you want to shoot an energy beam at someone in a fist fight? Hey that's cool with us, it just cost a prep to do it. Let me show you how T2 preps work.
T2 Magician: He shot his hands out focusing some energy.
T2 Magician: He shot the energy outward to the head of Defender
T2 Magician: The energy smacks him in the head and sends him down
You can do pretty much anything you in a fight, it's just all based around preps.
T2 Swordsman: Brings his hand to the hilt of his sword, withdrawing it.
T2 Swordsman: Sends his sword out and to the arm of Defender
T2 Swordsman: The sword moves onto his arm and cuts it as it bled
-------------------------------------------------------------------- - Ranges: Xattech styles do not allow for ranges at all, I've noticed. People kept asking why in my posts I'd say he moved to the range of ____ and then attack them. Well the answer is simple in T2 you are not able to attack someone from out of their range unless you do so by bringing the attack into their range/prepping. All fights in T2 start out of range, so for me to hit my opponent at the beginning I would either post a range post which is really just an RP line of me entering their range, or I would prep and hit them from out of range so I can feel safe if I'm not very good at standing in the pocket.
-------------------------------------------------------------------- - AAA: This is something that does not apply to Xattech, but has to do with ranging. Attacks can be performed as you're coming into range, they just again cost more words. It is 12 words to range + attack, and like countering the range must be done before the attack (because you can't hit them from out of range) in the RP line. You can also out range and prep, most of the fighters today don't even know this anymore it's an old rule. So you're welcome to all the newer fighters.
-------------------------------------------------------------------- - Powers: This is a touchy subject, because it's basically used to god mod from my experience. But let's say in T2 there's no real form or way to God Mod. You can't really be a ghost, and say oh I have no body how did you hit me in the head? This helps prevent anyone from not taking the losses they receive, and also there is no real reason for "powers" anyway, because everything in T2 is all in one place.
If I think of anymore differences I will add them in. I'm still not fully aware of all the rules in Xat, so there is possibly a lot that I missed. But these are the differences I've found so far.
I know this looks like a lot to take in, but it really isn't there aren't that many differences. In short, the main differences we have are really all measures that were taken when creating our styles to prevent certain ways to cheat during fights. I'm not saying anyone in Xat is a cheater, I don't even have a reason to I'm just trying to work together to find a way to bring us all together. I do want some Xat people to participate in the next tournament. If worst comes to worst, we will just have to have a referee judge for the Xat community who knows the rules. But hopefully we can make some sort of connection.